


Sure, disable cameras and take out a few enemies stealthily, but don't hesitate to engage with the opposite end of the spectrum. (Ubisoft's certainly not giving you any Splinter Cell games at this point to satisfy that urge.) And that is extremely effective-if you're looking to get through a base or mission as easily as possible, stealth is almost always your best option.īut my advice to you is to fight that impulse and go loud.

In Far Cry 6, you can certainly do that, scouting bases with your camera and then picking off enemies one-by-one with melee attacks or quiet weapons, hiding bodies, disabling alarms and cameras, and generally doing your best Sam Fisher impression. Every time I play a game like Far Cry, where you can choose to dive into the action or remain stealthy, I invariably choose the latter path. Now Playing: Far Cry 6 - 7 Things You Should Know Before Playingįirst up is less a tip, and more a suggestion to have as much fun as possible. You can read our review of Far Cry 3 here.By clicking 'enter', you agree to GameSpot's

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There is no other Far Cry game that captures the successes and inherent flaws in the series as well as 3 does, making the third game the best in this bloody brawl. From setting marijuana fields on fire to torturing your friends to save their lives, Far Cry 3 goes all out in its attempt to balance zany action-packed combat with subversive storytelling. It's a strange narrative structure, one with built-in foundational flaws, but it's also engaging in a way that other series aren't.Įven if 4 and 5 have improved minor gameplay elements since, 3 is the game that ironed out the issues that 2 had to create engaging firefights as well as fantastic open-world survival systems. His question is also a pretty good summation of Far Cry as a series, too, with each game upping the ante to try and give you an incredible, adrenaline-pumping experience while also attempting (with mixed success) to make you hold your virtual protagonist accountable for all the terrible things he does. It's a shame that the original is so hard to go back to now, especially given just how well the series has evolved under Ubisoft's guidance.ĭid I ever tell you what the definition of "insanity" is? With that simple question, demented pirate Vaas became one of the most memorable villains in video games due to his psychotic unpredictability as well as his eloquence. This all might sound ho-hum now, but back in 2004 it brought a new dimension to first-person shooters. Want to go into a mercenary camp quietly, hacking soldiers apart with your machete? That's viable, as is sniping enemies from afar, or rolling into the camp with a jeep, running over as many enemies as possible before the bullets fly. stunning but the openness of every level gave you plenty of tactical room to work with when you squared off against them. Not only was the non-scripted, unpredictable enemy A.I. Essentially a sandbox version of Half-Life, Far Cry blew everyone's minds back in the day. The first game focused on a soldier named Jack Carver as he searches for a journalist on a mysterious island filled with mercenaries and bloodthirsty mutants born from evil experiments. The original Far Cry game, developed by Crytek and published by Ubisoft, is radically different than what the series is today.
